AnkerGames Statistics
Achievements & Badges
Locked
Keep exploring to unlock more Badges!
Locked
Keep exploring to unlock more Badges!
Locked
Keep exploring to unlock more Badges!
Locked
Keep exploring to unlock more Badges!
Locked
Keep exploring to unlock more Badges!
Locked
Keep exploring to unlock more Badges!
Locked
Keep exploring to unlock more Badges!
Locked
Keep exploring to unlock more Badges!
Game Reviews

Great idea and great ambition, but unfortunately the developer seems way too focused on adding new stuff instead of fixing what's already there. There are misalignments with pretty much every core mechanic you'd expect from a soulslike. Attacks, parries, knockbacks, even recovering from an attack, the animation timings just feel off. Combat feels floaty without actually being floaty if that makes sense. Exploration also feels pretty linear despite the world itself not really being that way. Even some of the settings options don't even work properly. I was really excited for this game and had a great time for the first a couple of hours. Then all these little issues started piling up and getting on my nerves. But seriously, there are so many mini-bosses and main bosses in this game, and somehow the first main boss is still this janky? Some frames of its animations seem to be missing or the AI just straight-up skips parts of them. How do you get the fundamentals wrong on the very first major boss? The game has a lot of potential, but maybe fix what’s already there before adding more stuff.